The tribes of Britain fight among themselves, ignoring the looming threat of Rome, which within a few decades will change their lives forever. In this corner of the world, five kings compete for fame and fortune.
At the table you are one of those five. You rule a village, seven tribesmen and a handful of leaders (craftsman, warrior, merchant, mystic), and over twelve turns you must gather more Fame than the other four. Fame comes from developing, trading, raiding and winning battles: four paths, and none that doesn’t go through the others.
There are no quiet turns. If someone raids or attacks you, you must respond even if you have already passed; and as long as you are in the game you can step into a quarrel between two others, taking whichever side you like. The Fame track is public from start to finish: whoever is winning is always in plain sight, with a target on their back.